STEAM (Science, Technology, Engineering, Arts, Math)

I believe that in every path we tread, we have left a landmark to be emulated by those behind us.

Stanley Kitili

STEAM (Science, Technology, Engineering, Arts, and Math)

Access to STEAM education can open doors and opportunities that might not otherwise be available. All children are especially capable of quickly learning new skills such as programming and coding when given the opportunity. These opportunities can inspire a young generation to reach higher to meet their potential and to contribute solutions to real-world problems.

What we're doing

Here are some of our active and ongoing projects:

  • Childrens Garden STEAM Lab;
  • Virtual Collaborative Robotics Teams that bridge economic and cultural divides;
  • Pixar Story Xperiential story reels;
  • Cross cultural and economic partnering of students to learn robotics and make relationships;
  • Portfolio building with bulb partnership;
  • Expanding robotics program to ages 6 to 16.

Be sure to visit our Projects page to learn more.